Search found 88 matches

by avail
Mon Aug 29, 2016 10:33 pm
Forum: IW4M
Topic: when will getrekt be fully released ETA?
Replies: 5
Views: 2120

Re: when will getrekt be fully released ETA?

I do have those.
by avail
Mon Aug 29, 2016 10:31 pm
Forum: Introductions
Topic: Hi !
Replies: 1
Views: 1036

Re: Hi !

Well, I kind of don't really have time to implement new features, but I am going to work on it eventually.
by avail
Tue Aug 16, 2016 3:18 am
Forum: IW4M
Topic: when will getrekt be fully released ETA?
Replies: 5
Views: 2120

Re: when will getrekt be fully released ETA?

[quote=JukeDesigns post_id=582 time=1471122544 user_id=1220]
[quote=avail post_id=581 time=1470067982 user_id=2]
as soon as I find a place to stay again
[/quote]


what do you mean?
[/quote]


I got kicked out of my appartment. looking for a place of residence.
by avail
Mon Aug 01, 2016 4:13 pm
Forum: IW4M
Topic: when will getrekt be fully released ETA?
Replies: 5
Views: 2120

Re: when will getrekt be fully released ETA?

as soon as I find a place to stay again
by avail
Tue May 24, 2016 7:51 am
Forum: IW4M
Topic: Download
Replies: 26
Views: 11006

Re: Download

Where did you even get the link? The link in the OP is clearly not that.
by avail
Thu Apr 28, 2016 2:25 pm
Forum: IW4M
Topic: Changelog
Replies: 19
Views: 4736

Re: Changelog

[quote=viciouS post_id=506 time=1461847633 user_id=64]
>remove n0passMe



rip rcon exploitation dreams.
[/quote]


n0passme only worked from NTAuthority's host, anyway.
by avail
Tue Apr 26, 2016 3:27 pm
Forum: IW4M
Topic: Rekt Launcher and DLC
Replies: 6
Views: 1630

Re: Rekt Launcher and DLC

Pirated game. The latter steam versions have the file.
by avail
Sun Apr 24, 2016 5:11 pm
Forum: IW4M
Topic: Download
Replies: 26
Views: 11006

Re: Download.

Will all of you just please read the first post on page 2?
by avail
Sat Apr 23, 2016 10:14 am
Forum: IW4M
Topic: IW4M Dedicated Server Guide
Replies: 8
Views: 3537

Re: IW4M Dedicated Server Guide

Put the mod in MW2's "mods" directory (create if non-existent), in the server start-up parameters add "+set fs_game mods/modname" (replacing modname with the directory name of the mod)

cron